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How the Metaverse May Help People with Disabilities

1 min read · 98 views Bong-Geun Choi Dec 19, 2022

World Economic Forum (WEF) recently published an article that outlines at least five potential benefits that the metaverse may offer people with disabilities.[1]  What are these benefits, and how may the metaverse offer these?

 

Virtual Mobility
Augmented reality (AR) and virtual reality (VR) are central to metaverse technology.  Such technologies can enhance the physical space around us by augmenting it with digital information.  It may also transport us virtually to distant locations.

 

What are five areas where metaverse technology may benefit people with disabilities?

 

Social Life
Metaverse technology can create digital social spaces that can mimic in-person interactions that exist in the physical world but without obstacles.  Users can choose to represent themselves in any way they wish via their personal avatar and interact with others in this digital space.

 

Education
Metaverse technology may improve the range and quality of education for individuals with disabilities.  VR technology may remove some of the obstacles that might make it difficult for people with disabilities to attend in-school programs, including the need to move away from home or to travel to a distant campus.Additionally, metaverse technology can enable remote coaching and skills training.[2]

 

Work
Metaverse technology is already creating virtual workspaces that enable individuals to not only work from home, but to be able to interact via personal avatars. It effectively brings workers together from remote locations.[3]

 

Individuals with disabilities may be able to work in metaverse-created workspaces without needing to leave their homes.  It also may eliminate the need for individuals to request adaptive equipment or workspaces and on-site attendants.

 

Entertainment & Leisure
Many events are already happening in the metaverse, including Post Malone, Charli XCX, and BlackPink concerts.  These virtual events remove obstacles that may allow individuals with disabilities to attend.  In addition to concerts, theater performances, museum and gallery exhibits, and similar events are occurring in virtual spaces.

 

Tourism is another area where metaverse technology can provide opportunities to travel through digital environments.  Virtual copies of tourist areas can be created in virtual spaces, removing obstacles for disabled individuals.  Tourists could explore remote locations such as the cobbed-stone streets in many older European towns and visit old castles or buildings that may not have been designed to be fully accessible by disabled people.

 

Healthcare & Wellbeing
Metaverse technology may allow virtual doctor visits and consultations for people who are unable to leave their homes.  It is also currently being used for medical training functions.

 

Breaking Down Barriers and Removing Obstacles
The power of the metaverse is its ability to break down barriers and obstacles and transport individuals into virtual spaces.  These capabilities have the potential to improve the quality of life for many people with disabilities.

 

How may individuals gain exposure to metaverse-related companies?

 

The Fount Metaverse ETF (MTVR)
The Fount Metaverse ETF seeks to provide investment results that, before fees and expenses, generally correspond to the performance of the Fount Metaverse Index.  The index was designed to measure the performance of companies that develop, manufacture, distribute, or sell products related to metaverse technology.

 

MTVR may be an attractive vehicle to gain exposure to metaverse-related companies.
 


[1] Five Ways the Metaverse Could be Revolutionary for People with Disabilities, World Economic Forum 9/2/22

[2] For more information on how metaverse technology is being used in education, please see our blogpost “Will the Metaverse Change the Face of Education?

[3] For more information on how metaverse technology is being used in the workspace, please see our blogposts “Could the Metaverse Change the Face of Work?” and “Can the Metaverse Improve the Work-From-Home Experience?”


 

Bong-Geun Choi

Chief Economist

bchoi@fountinvestment.com

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Investors should consider the investment objectives, risks, charges and expenses carefully before investing. For a prospectus or summary prospectus with this and other information about the Fund, please call 855-425-7426 or visit our website at www.fountetfs.com. Read the prospectus or summary prospectus carefully before investing.

Exchange Traded Concepts, LLC. serves as the investment advisor to the Funds. The Funds are distributed by SEI Investments Distribution Co., (SIDCO) 1 Freedom Valley Drive, Oaks, PA 19456. SIDCO is not affiliated with Exchange Traded Concepts, LLC. or Fount Investment Co. Ltd.

Risk Disclosure:

 

Investing involves risk, including possible loss of principal. There is no guarantee the Funds will achieve their stated objectives. In addition to the normal risks associated with investing, international investments may involve the risk of capital loss from unfavorable fluctuation in currency values, differences in generally accepted accounting principles, or social, economic, or political instability in other nations. Emerging markets involve heightened risks related to the same factors, as well as increased volatility and lower trading volume. 

 

The Funds’ concentration in an industry or sector can increase the impact of, and potential losses associated with, the risks from investing in those industries/sectors. For MTVR, the Fund may be concentrated in the entertainment and interactive media & services industries. The entertainment industry is highly competitive and relies on consumer spending and the availability of disposable income for success, which may cause the prices of the securities of companies to fluctuate widely. The prices of the securities of companies in the interactive media & services industry are closely tied to the overall economy's performance. Changes in general economic growth, consumer confidence, and consumer spending may affect them. MTVR may also be subject to the specific risks associated with metaverse companies. These risks include but are not limited to small or limited markets, changes in business cycles, world economic growth, technological progress, rapid obsolescence, and government regulation. Smaller, start-up companies tend to be more volatile than securities of companies that do not rely heavily on technology. Metaverse Companies may rely on a combination of patents, copyrights, trademarks, and trade secret laws to establish and protect their proprietary rights. There can be no assurance that these steps will be adequate to prevent the misappropriation of their technology or that competitors will not develop technologies that are equivalent or superior to such companies’ technology.

 

For SUBS, the Fund may be concentrated in the software industry. Technological changes, pricing, retaining skilled employees, changes in demand, research & development, and product obsolescence can affect the profitability of software companies causing fluctuations in the market price of company securities. 

 

Both Funds are subject to communication services sector risk, which can involve the same risks as being concentrated in the software industry. Network security breaches, potential proprietary or consumer information theft, or service disruption can negatively affect companies’ stock prices.

 

The Funds are non-diversified. The Funds are new and have limited operating histories for investors to evaluate. New and smaller funds may not attract sufficient assets to achieve investment and trading efficiencies. In addition to the normal risks associated with investing, investments in smaller companies typically exhibit higher volatility. 

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MTVR · SUBS