Can the Metaverse Be a Space for Healing?

As the history of the internet has shown us through time, all versions of virtuality and its and potential developments is here to stay. Virtuality will mostly likely evolve over time because of connectivity, accessibility, and the overall improvement of resolution. The metaverse is a protagonist of 2022 because of the evolution of human interactions and the possibilities within virtual spaces.

 

The idea of the "metaverse” was first introduced by Neil Stephenson in his 1982 novel Snow Crash. The meaning refers to "the universe beyond," a concept which invites us to look beyond the tip of the technology iceberg. Instead of just seeing the groundbreaking, technological possibilities of the metaverse, people can also expand their awareness to see another positive aspect of the metaverse: it’s ability to improve the quality of life in the present. One perspective of technology is that it is meant to be fed by human interactions, and it should prioritize human wellbeing. It is sometimes easy to forget that every entity that enters virtuality is real, and there is an actual person behind the screen with real feelings and reactions. Having said that, one of the most incredible opportunities that metaverse technology may give to humanity is the ability to enable healing spaces in a genderless, cultureless, and borderless way.

 

Healing resources should be accessible on equal terms to everyone. The existence of a tech-powered, virtual space like the metaverse, opens doors for incredible interactions as people from all over the world have the ability to share their profound experiences from their healing journeys.

 

Healing, as defined in the study of positive psychology, is the ability to constantly train one’s mind and emotions to create inner tools. These inner tools help people react to life’s challenges in a healthier way for not only themselves, but for and others as well. These tools can be further learned within interactions within the metaverse. 

 

People may assume that healing in the metaverse requires physical tools. A VR (virtual reality) headset does improve the metaverse experience, but it is not necessary to enjoy and learn from metaverse interactions. For example, a leading project called BE LIGHT offers sound and healing sessions in the metaverse that do not require headsets. Their sessions match brain waves to specific colors or sounds that help users enter a deep meditative state. On the other hand, another project called Healium does utilize headsets to conduct healing meditation interactions. Healium uses immersive 360-degree AR (augmented reality) and VR scenarios to help users efficiently manage their stress and anxiety. 

 

The metaverse is capable of reproducing sound, characters, and high-quality scenarios for healing. With greater technological advances, such as emotional AI that combines machine learning and computing techniques like biometric sensing designed to react to human emotions, more tailor-made healing systems can potentially be created in the metaverse. 

 

The metaverse has already created healing spaces for those working on their mental health. For example, there are virtual mental health sessions that connect those in need with a practitioner that can help them regardless of physical location. This gives an opportunity for anyone who needs help to openly go to therapy without the hassle of travel. The ability to access the kind of therapy that caters to each individual’s needs may be the push that inspires people to take care of their mental health.

 

These opportunities are reason to be hopeful because technology is being used to promote emotional and mental well-being. Having one’s emotional needs taken care of as much as physical needs may help individuals have a more meaningful life with stronger personal relationships, more self-awareness, and more empathy towards others. Technology may bring mental health risks, but if the functions of the metaverse are used with a people-first mindset it can be a loving ally to its users. 

 


Learn how to invest in your future experiences with Fount ETFs

The Fount Metaverse ETF (MTVR)

The Fount Metaverse ETF (MTVR) seeks to provide investment results that, before fees and expenses, generally correspond to the performance of the Fount Metaverse Index.  The index was designed to measure the performance of companies that develop, manufacture, distribute, or sell products related to metaverse technology.

MTVR may be an attractive vehicle for investors looking to invest in the metaverse.

For a full list of MTVR holdings, please click here.

 

The Fount Subscription Economy ETF (SUBS)

The Fount Subscription Economy ETF (SUBS) seeks to provide investment results that, before fees and expenses, generally correspond to the total return performance of the Fount Subscription Economy Index. The Index was designed to measure the performance of companies engaged in the business of providing subscription services, i.e., companies that sell products or services for recurring subscription revenue.

SUBS may invest in companies that offer subscription-based pricing models, including those in the technology hardware industry.

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Daniela C. Merlano Conspicuis Cofounder | Contributing Writer Daniela C. Merlano is a Colombian and cofounder of Conspicuis, a mental health in Web3 Project. Her mission is to create a more empathic and mindful Web3 to embrace mental health in a joyful and proactive way. She is an MSc in positive psychology and coach. She has worked over five years in HR & culture and has translated those skills into Web3, focused on purposeful community building.

Investors should consider the investment objectives, risks, charges and expenses carefully before investing. For a prospectus or summary prospectus with this and other information about the Fund, please call 855-425-7426 or visit our website at www.fountetfs.com. Read the prospectus or summary prospectus carefully before investing.

Exchange Traded Concepts, LLC. serves as the investment advisor to the Funds. The Funds are distributed by SEI Investments Distribution Co., (SIDCO) 1 Freedom Valley Drive, Oaks, PA 19456. SIDCO is not affiliated with Exchange Traded Concepts, LLC. or Fount Investment Co. Ltd.

Risk Disclosure:

 

Investing involves risk, including possible loss of principal. There is no guarantee the Funds will achieve their stated objectives. In addition to the normal risks associated with investing, international investments may involve the risk of capital loss from unfavorable fluctuation in currency values, differences in generally accepted accounting principles, or social, economic, or political instability in other nations. Emerging markets involve heightened risks related to the same factors, as well as increased volatility and lower trading volume. 

 

The Funds’ concentration in an industry or sector can increase the impact of, and potential losses associated with, the risks from investing in those industries/sectors. For MTVR, the Fund may be concentrated in the entertainment and interactive media & services industries. The entertainment industry is highly competitive and relies on consumer spending and the availability of disposable income for success, which may cause the prices of the securities of companies to fluctuate widely. The prices of the securities of companies in the interactive media & services industry are closely tied to the overall economy's performance. Changes in general economic growth, consumer confidence, and consumer spending may affect them. MTVR may also be subject to the specific risks associated with metaverse companies. These risks include but are not limited to small or limited markets, changes in business cycles, world economic growth, technological progress, rapid obsolescence, and government regulation. Smaller, start-up companies tend to be more volatile than securities of companies that do not rely heavily on technology. Metaverse Companies may rely on a combination of patents, copyrights, trademarks, and trade secret laws to establish and protect their proprietary rights. There can be no assurance that these steps will be adequate to prevent the misappropriation of their technology or that competitors will not develop technologies that are equivalent or superior to such companies’ technology.

 

For SUBS, the Fund may be concentrated in the software industry. Technological changes, pricing, retaining skilled employees, changes in demand, research & development, and product obsolescence can affect the profitability of software companies causing fluctuations in the market price of company securities. 

 

Both Funds are subject to communication services sector risk, which can involve the same risks as being concentrated in the software industry. Network security breaches, potential proprietary or consumer information theft, or service disruption can negatively affect companies’ stock prices.

 

The Funds are non-diversified. The Funds are new and have limited operating histories for investors to evaluate. New and smaller funds may not attract sufficient assets to achieve investment and trading efficiencies. In addition to the normal risks associated with investing, investments in smaller companies typically exhibit higher volatility.